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Greetings dear users and players!
Today we would like to tell you about the second part of the changes in the professions and present a teaser for one of the new one - "Thunderer"




- Vampire - changed class from Warrior in heavy armor to Warrior in light armor. The main weapon is a two-handed sword.
- Vampire - removed the skill "Enhance heavy armor"
- Vampire - removed the skill "Bloodlust"
- Vampire - added the skill "Hidden Power", which will increase movement speed and attack speed for a while, attacks will become AoE (area of effect), and the Vampire will be able to dodge any attack or skill with a chance.
- Vampire - increased the bonus of protection from monsters from the skill of the same name.
- Vampire - increased bonus damage to monsters from the skill of the same name at first levels and slightly decreased later on.
- Vampire - the "Vampire Strike" skill now deals damage around itself and paralyzes enemies for 3 seconds.
- Vampire - the "Vampire Immunity" skill has reduced protection from fear, sleep and bleeding to 30%, reduced magic protection, but increased the bonus of regeneration, the maximum amount of HP, CP.
- Vampire - the "Blood Demon" skill now increases physical attack, attack speed, movement speed, strength and chance of a critical strike, as well as with a chance during a critical attack, will impose a curse on the enemy that reduces movement speed and inflicts periodic damage.
- Vampire - The Crazy Hunger buff now works for the next 10 hits. Increased outgoing damage, critical strike chance and attack speed, as well as the duration of the buff. Cooldown can't be reduced.
- Vampire - skill "Fatal blow" reduced damage.
- Vampire - "Approach the victim" gives 1 second immune to control and control effects buff on target.
- Vampire - skill "Vampire" removed bonuses of physical attack and critical strike power.
- Vampire - the skill "Vampire Strength" now increases movement and attack speed, accuracy, strength and critical strike chance.

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- Spearman of Destiny - Renamed to Swordsman of Destiny and changed class from Spearman to Warrior in Light Armor. The main weapon is a two-handed sword.
- Swordsman of Destiny - The "Throw Spear of Destiny" skill has been removed.
- Swordsman of Destiny - the "Increase Strength" skill has been added, which increases the attack speed, the chance of critical hits and additional damage for 10 normal attacks. Cooldown can't be reduced.
- Swordsman of Destiny - added the skill "Swordsman's Strength", which increases movement speed, accuracy, attack speed, strength and critical strike chance. There is also a chance that a critical hit will deal increased damage.
- Swordsman of Destiny- the skill "Fate Strike" moved to the initial skills (from level 20), increased cooldown and reduced damage, and now also deals damage around itself and stuns enemies.
- Swordsman of Destiny - the skill "Great Sword Mastery" removed 2 switchable skills that were given when learning a skill, and the bonuses from them were transferred to a passive skill. Now the skill allows, with a chance, during a critical attack, to impose "Armor Break" on the enemy, which will reduce physical defense and movement speed.
- Swordsman of Destiny - the bonus of protection from magic from the skill of the same name has been increased.
- Swordsman of Destiny - increased bonus damage to monsters from the skill of the same name.
- Swordsman of Destiny - skill "Piercing attack" reduced damage to the enemy and removed additional damage to monsters.
- Swordsman of Destiny - skill "Attack Maneuver" reduced cooldown, increased bonus movement speed and regeneration, and now under the effect of amplification, all attacks will apply AoE.
- Swordsman of Destiny - the skill "Sword of Destiny" the bonus of the critical strike chance is replaced by the attack speed, the fixed damage inflicted with a chance during a critical attack is reduced, and the bonus of physical attack is increased.
- Swordsman of Destiny - skill "Circular cut" increased the radius of destruction and the number of targets to 8. Also reduced the time of stunning and protection from control after the first use of the skill.
- Swordsman of Destiny - the skill "Leap of Destiny" reduced the cooldown and distance of application, and also now imposes roots on the enemy.
- Swordsman of Destiny - the skill "Symbol of Destiny" reduced the chance of triggering the restoration of HP and strengthening the swordsman from critical attacks to 30%. Reduced the bonus of magic protection and regeneration of HP, but increased the maximum of HP and physical protection, and added a bonus to the maximum CP.
- Swordsman of Destiny - Strengthening "Cross of Destiny" reduced the bonus of general defense and movement speed.

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- Spark - changed class from Spearman to Warrior in light armor. The main weapon is a two-handed sword.
- Spark - The Thunder Clap skill has been removed.
- Spark - Added the "Melee" skill.
- Spark - Added the "Increase Strength" skill, which increases attack speed, critical hit chance and additional damage by 10 normal attacks, and every hit you hit while the buff is active will slow the target very much. Cooldown can't be reduced.
- Spark - the "Storm Strike" skill has been moved to the initial skills (from level 20) and the cooldown and control time have been increased to 3 seconds.
- Spark - the skill "Energy Armor" reduced the bonus of magic protection and regeneration of HP, but increased the maximum HP and physical protection. Added bonus to maximum CP and increased chance to block attacks or magic.
- Spark - skill "Sword of Thunder" removed 2 switchable skills that were given when learning a skill, and bonuses from them were transferred to a passive skill. Now the skill increases physical attack, attack speed, movement speed, chance and power of a critical strike, and also allows, with a chance, during a critical attack, to receive a boost for the next 3 hits, which will be 100% critical and cannot be dodged.
- Spark - Increase "Energy Concentration" damage reduction from arrows has been replaced with damage reduction from any attacks made at medium and long range, but the percentage of damage reduction has been reduced, and attacks under the influence of this enhancement will become AoE. Also removed the general defense bonus, but increased the attack speed and movement speed bonus. Cooldown increased and can't be reduced.
- Spark - the bonus of protection from magic from the skill of the same name has been increased.
- Spark - increased bonus damage to monsters from the skill of the same name.
- Spark - skill "Sparkling attack" reduced damage to the enemy.
- Spark - "Lightning Energy" skill now increases physical attack, attack speed, accuracy and movement speed.
- Spark - skill "Whirlwind of lightning" increased damage to enemies.
- Spark - strengthening "Lightning Shield" increased the bonus of physical attack, general defense and added movement speed. The cooldown of the skill has been increased and can be reduced. And also increased damage to those attacking the spark under this shield.

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- Ripper - the "Ruthless Assassin" skill has been removed from the same-name enhancement that was given when learning the skill.
- Ripper - the "Bloody Harvest" skill, which is given when learning the skill of the same name, the cooldown has been reduced and can't be reduced, the overall defense and attack speed have been reduced, but attacks become AoE.
- The Ripper - the "Enhance Blood" skill, which is given when learning the "Bloody Harvest" skill, now greatly reduces incoming damage, but also reduces the effectiveness of the Ripper's healing. Also the cooldown of the skill has been reduced and now it is fixed.
- Ripper - The "Smell of Rotten Meat" skill now increases damage dealt and attack speed to a maximum (1400). The duration of the enhancement has been reduced, the bonuses of critical strike power and attack speed have been removed, but in return, the critical strike chance has been greatly increased.
- Ripper - Immobilizing target after Ripper Leap has been reduced to 3 seconds.
- Ripper - the "Blood Rampage" skill reduced vampirism, added general defense and increased the bonus of physical attack and attack speed.

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- Berserker - Furious Attack buff now only protects against Taunts.
- Berserker - "Furious Roar" cooldown can't be reduced.
- Half Demon - Demon Instinct cooldown increased.
- Crystal Knight - the skill "Fast attack" will now apply "Destruction of defenses", reducing the overall defense of the enemy by 3 seconds.
- Crystal Knight - The Guardian's Smite skill will now apply a curse that slows down movement speed and inflicts fixed damage.
- Swordsman of blood - now if you are already under the effect of "Use blood", then you will not be able to reuse the skill in order to avoid wasting charges from an accidental pressing.
- Child of Darkness - skill "Dual dagger effect" now the curse "Hit on armor" applied with a chance during a critical attack does not have restrictions on overlapping.


At the moment, we are working on the Hermit for the gnome race, setting up and balancing the Abyssal Breach, subclasses, race bonuses, all the tools to help weak races, as well as tips in the game that will appear under certain conditions and briefly explain to the player about the affected aspect of the game.

We will tell you more about everything in the next announcements.

Keep up with the news,
Endlesswar team.
 
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