Version: EP25_Global,BLS,V2110409,28
BuildDate: Fri Oct 02 09:04:12 2015
Time: 2018.4.27 21:04:08 [GTick=2,LGTicks=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz @ 1998 MHz
RAM: 4095MB RAM
CPUInfo: 4,2,4,0
Video: Microsoft Basic Render Driver (309), Direct X is ver 0.6, rev 65264
VideoResources: 68 MB
MAC: A8-1E-84-EB-AE-6B
LANG: RUSSIAN
IME: ???
Error:
History: DrawPrimitive <+ RenDev=fda30000 CurrentState=fda3a1c8 <- DrawLoop <- FD3DRenderInterface:
rawPrimitive <- DrawSection <+ StaticMesh=L2_Lobby.lobby_sky01 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2_Lobby.lobby_sky01 Owner=Lobby01.SkyMeshActor3 Instance=None <- FDynamicActor::Render <+ SkyMeshActor Lobby01.SkyMeshActor3 <- RenderActor <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:
raw <+ GRenDev = fda30000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000F6]
Address [0x70494C62]
SegCs [0x0023]
d3d10warp.dll [0x70040000] Offset [0x00454C62]
BuildDate: Fri Oct 02 09:04:12 2015
Time: 2018.4.27 21:04:08 [GTick=2,LGTicks=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz @ 1998 MHz
RAM: 4095MB RAM
CPUInfo: 4,2,4,0
Video: Microsoft Basic Render Driver (309), Direct X is ver 0.6, rev 65264
VideoResources: 68 MB
MAC: A8-1E-84-EB-AE-6B
LANG: RUSSIAN
IME: ???
Error:
History: DrawPrimitive <+ RenDev=fda30000 CurrentState=fda3a1c8 <- DrawLoop <- FD3DRenderInterface:
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000F6]
Address [0x70494C62]
SegCs [0x0023]
d3d10warp.dll [0x70040000] Offset [0x00454C62]