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Hello dear friends! Here is some patch notes dated 01.03.2019
Don't forget to update your game client each time you log in!
- Race leaders decided to make a new allies Orcs and Radiant Elves, Dwarfs and Dark Elves. Empire and Artey remain solo.

- Exp gain on level 70-80 is increased by 30%. Also there is new leveling barrier on level 84.

- Energy crystals and artifact parts were added to the drop.

- 1 lvl passives from guild now available on 4th guild lvl, 2 lvl on lvl 5 и 3-4 on lvl 6 of the guild.

- Passive bonuses from the guild passives was increased.

- Attack and defence stats of the guild fortifications is increased.

- Guild capacity on level 4 is increased up to 120.

- Glory no longer influence that much on the rating. Battle experience now influence more on the rating.

- Win influence in the arena increased twice. Also there will be rating refresh every week after the cloak assign.

- Glory and reward in the arean queue is increased twice.

- We also ordered a custom areana for our players. We will keep you guys up with all of the news.

- Also there was some other small arena fixes.

- Now you can rename you character through race leader option.

- "Refresh windows" now working in every layout.

- Noob killing system is now working in the duel zones.

- Killing Ant Queen now gives 10 point instead of 5. Every race now has its chances to win.

- Health regeneration of the bosses was fixed: Golem, Axid Dragon, Mutant Rabit. Death timer from Dragon curses is reduced from 25 to 15.

- Alchemist potions no longer be visible on the target.

- You can now attack flag with magic and skills.

- Battle Flag move timer is reduced for 1 min.


- Now you can disable hawks and pheonixes in the special settings.

- Assassin – Assassin skill now needed only 3 kills.

- Ghost – Reduced kills amount for 3 for ghost passives. Also timer is increased to 6000 minutes.

- Butcher – "Fat" skill now needs only 3 stacks.

- Fire Lord – Skill «Fire Lord», now stacks from monsters. Time increased to 1800 min.

- Moon Archer – «Aim shot» now has mini-stuns. Still 3 arrow needed.

- Moon Archer damage from tactics is increased.

- Chaos Reaper – «Chaos Curse» No longer fear but paralyze.

- Wind Lord – «Hurricane» Now have 100% stun solo or 30% stun AoE stances.

- Wind Lord – «Wind Escape» allows you to teleport forward.

- "Enhanced Magic Resistance" bonus is increased for melee classes.

- "Element Resistance" time is reduced from 10 to 8 sec.

- Wizard – "Magic Destruction" power is increased.

- Dark Lord – «Hell Destruction» and «Hell Curse» power is increased.


- Sand Spirit – "Sand blast", "Sandstorm", "Sand Twister" Increased attack power of the skills.


- Wind Lord – «Hurricane» «Storm» power is increased.


- Ice elemental – «Ice commet» now has fixed cast time.


- Water Elemental – «Water Concentration» cooldown is reduced. Now has instant cast.

- Water Elemental – «Dehydration» radius is increased, «Water Energy» now has 40 sec duration.

- Water Elemental – «Elemental Destruction» power is increased.

- Also some of the small fixes are teken place.

Keep up with the news on forum and our discord channel.
EndlessWar team.
 
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