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Just_dM

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Greetings dear friends!
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Recent Powerstone Fixes:

- Powerstone “Destruction” - the total protection cut was reduced to 12% (previously it was 20%).

- Powerstone "Absorption of mental energy" - Decreased MPabsorption to 200 (previously it was 500).

- Powerstone “Stun” - Decreased the chance of tripping to 5% (previously it was 10%).

- Rebirth Powerstone - now will have a 40 second re-trigger.

- Instant Move Powerstone increased rollback to 35 seconds (previously 25).

- Powerstones "Reflection of pain", "Mirror", "Immunity" - reduced the duration to 5 seconds.

- Resurrection Powerstone increased rollback to 90 seconds (previously it was 60).


The first fixes by profession, based on testing the pvp component:

- Butcher, skill "Fat" reduced the increase in the amount of HP.

- Archer of the Phoenix, the skill “Fire arrows” effect on the enemy “Burn” increased the strength of DoT.

- Child of the forest, gain "Maximum Acceleration" reduced the percentage of HP during running to 0.5% for 50 range

- Rock Archer, the skill “Strengthened Arrows” reduced the chance of micro-muffling (at a distance) to 30% (previously it was 50%).

- Doom Archer, gain "Fatal Fightback", now to activate the gain for 6 seconds, you need to have less than 40% of vitality (previously there were less than 50.)

- Sniper demolition, the skill "Explosive arrows" effect on the enemy "Explosion" reduced the chance of passing to 30% (previously it was 50%).

- Sniper demolition, reinforcement "Barrage Fire" reduced bonus attack range.

- Farsia, the skill "Poisoned Arrows" effect on opponents of "Paralysis" reduced the chance of passing to 30% (previously it was 50%).

- Champion, skill “Duelist” reduced the bonus of HP regeneration during running by 2 times.

- Madman, increased “Splash of Anger” bonus reduced HP regeneration to 7% (previously it was 15%).

- Arternis, the skill "Art of hand-to-hand combat" increased the bonus to attack speed, and also reduced the chance of micro-silencing to 30% (previously it was 40%)

- Dancer of Darkness, curse of “Crush of Darkness” reduced general defense cut.

- Crazy, increased “Strength increase” bonus reduced attack speed and critical attack chance.

- Crazy, amplification “Explosion of Anger” reduced damage bonus on targets around.

- Swordsman of the moon, skill "Great Swordsman" reduced the chance of micro-muffling to 30% (previously it was 50%).

- Blood Knight, Demon Blood gain, reduced the percentage of special vampirism to 1% (previously 3%).

- Hungris, Teleport ability reduced time to reuse by 4 seconds.

- Kostolom, the skill “Crashing Hammer” reduced the chance of micro-silencing during a critical attack to 30% (previously it was 50%), but increased the chance from normal attacks to 5% (previously it was 2%).

- Paladin, curse “Slow” and “Cara” reduced cutting speed.

- Ice Elemental, effects on the enemy "Rime" and "Arctic Storm" reduced cutting speed.

- Rock, the skill "Power of the Earth" reduced the chance of micro-muffling to 20% (previously it was 50%).

- Alchemist, the skill “Mad Alchemist” reduced the increase in magical attack and the power of critical magic.

- Alchemist, strengthening “The critical power of alchemy” reduced the increase in the power of critical magic.

- Venomancer, “Snake Rhythm” skill increased bonus to magic attack and critical magic power.

- Venomancer, the skill “Snake Look” reduced the chance of paralysis to 20% (previously it was 50%).

- Servant of the Lord, the skill “Preacher” reduced the chance of a quick rollback of “Confessions” and “Sermons” to 5% (previously it was 10%).

- Helix, the skill "Revenge" reduced the chance of triggering automatic fear on opponents to 3% (previously it was 8%).

- These control spells for all physical supports now have a fixed cooldown“Lethargic dream”, “Loop of time”, “Touch of death”, “Rabbit mantra”, “Poisoned dart”, “Dream”.

- Magic supports, reduced the strength of the initial attacking magic by 20%.

Other changes:

- Reduced the number of extracted resources by about 35%.

- Changed the amount of pearl required to create the entire Middle Ma armor https://i.gyazo.com/ac137a6d3ece2123b659823394ef9dfd.png

- Changed the amount of required resources for creating the entire top Ma armor https://i.gyazo.com/72a03f59aefda0a39b10e50f1ca01226.png (Added requirement for elite material, reduced requirement for ancient and precious material).

- Removed artifact parts drop from monsters of the Artifact.

- Reduced the chances of the following items falling from monsters:

· Traveler's chests (with gold).

· Spheres (sharpening).

· Any bags.

· Talismans.

· Ordinary and rare resources.

· Procurement.

- Ants in the cave of ants added a drop of rare resources.

- Changed drop in the lands of darkness. 1) Now, instead of gold, an expensive item falls there. 2) the chances of getting things changed relative to the item above. 3) In the drop added all kinds of blanks, and relic weapons.

- Changed and slightly reduced drop from Bosses, Boss tombs and squads.

- Bosses will appear in the world only on the 9th day of the server.

- Changed boss resurrection speed now for 24 hours (100%) and 24 hours (random). (Also, work is underway on the new ten bosses).

- Now the resurrection of bosses in the information map will be displayed with a delay of 1 hour to restore the relevance of surveillance.

- Squad leaders reduced HP regeneration.

- Removed the system of X monsters in certain locations.

- The system of Champions has been redone, now they are reinforced monsters for farming and leveling in a group of 3 to 7 players.

· Now they are in absolutely every location starting from level 60.

· The system of their arrangement has changed, now in 3-5 places in the location, in the amount of 3-5 in one place. https://i.gyazo.com/096295a5b3132254e2db81ee258eabd3.mp4

· Types of champions are divided into 3 types, weak (x300), medium (x500) and reinforced (x700). The location of these types depends on the locations, for example, in a location where there are weak mobs, there will be weak champions, and then along the same system. The type of mobs is based on the calculation of the profit and farm capabilities of these champions, but if you are three and you are able to kill average mobs well, then this is your right.

· All champions are very strong and tenacious, only a class of knights can withstand the onslaught of such a monster, since they have increased protection against attacks from champions.

· Speed of resurrection of champions is 5 minutes (100%) and 2 minutes (randomly).

· The drop list from champions does not differ from the drop from ordinary monsters in this location, but the chances of falling are much higher, as well as more experience and dexterity.

· Very valuable items (very expensive drop) that you can sell to the store will drop 100% from the champions.

- There will not be a change of race, but the change of profession will remain in this form as it is now. Probably the lower level reset bar will increase as the server develops.

- The tasks of the capital will now be updated every Monday (previously updated every 3 days).

- In the order halls, the percentage of sales bonuses has been reduced to 5.

- In guild fortresses, the percentage of sales bonuses has been reduced to 5, 10, 15 at 1.2.3 fortress levels.

- The cost of the Observation Tower has been increased to 300,000 gold and 3,000 salaries.

- Increased the cost of the recommendations of the master to 100,000 gold and 1,000 salaries.

- The alchemist’s water cost has been reduced to 20 gold, and the cost of acceleration potions has also been reduced at 6-7 levels.

- The alchemist has increased the cost of the vigor potion to 15,000 gold.

- Unique potions of the alchemist, the price of Enhanced Excerpt Potions has changed; now x1 Potion will cost 10 coins of the gods, and x10 potions - 90 coins of the gods.

- Unique potions of the alchemist, due to the significant simplification of alchemy, now will be available potions of the 4th level (concentrates). 1x Potion - 5 coins of the gods, and 10x Potions - 40 coins of the gods.

- Unique potions of the alchemist, Magic potions recovery, reduced cooldown of use to 1 minute, also due to a change in all the number of vitality, now restoration will go every second, which will slightly increase the relevance of use.


Keep up with the news on forum and our discord channel.

EndlessWar team.
 
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