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Just_dM

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Good day, dear users. We continue to work on the plans and want to tell you about the progress of the work.

- Added a new Damage to Monsters bonus to the hunting energy, instead of the skill bonus. https://i.gyazo.com/58b5c28dad55d470659e84b39fb28fae.png
- Rewards for Combat Experience - the cost has been adjusted and the duration of improvements has been increased from 2 hours to 48 hours. https://i.gyazo.com/960836521dca20617a95c7048d2f7356.png
- Sub classes can now be taken from level 80 and their level will start immediately from level 80. Subclasses will also have the opportunity to learn 90+ talents when they level up to 90.
- You can now wear a Master Rank Reward from any level after the 80th, but a certain level will be required to improve.https://i.gyazo.com/eace8b3dad98c32ffbe9d5e35b2810c8.png
- Rewards from level 21 to 25 will also have the rank of Master, which will allow you to wear them for sub classes. From 21 to 25 levels will give 2 points for improving characteristics.

We will show the necessary requirements for improving these levels later.

- Changes in the runes of the elements:
1) Rune of the elements: DEX - added bonus cooldown of skills -2%.
2) Rune of Elements: WIT - added bonus magic cooldowns -1%.
3) Rune of Elements: MEN - removed the bonus cooldown of magic and skills -0.5%, and also increased the bonuses of magical protection from 5 to 6%, healing power and healing efficiency from 4 to 5%.

- Removed ba and ex Scrolls of improvements for enhancing. New prices for Scrolls of improvements El - 5 coins of gods, Ma - 10 coins of gods and Gm - 20 coins of gods.
- Removed from the Head of the faction: Recruit's Potion (2nd level), Endurance Potion (30 minutes) and Valor Potion (protects against duels). Remaining: Soldier's Potion (3rd level), Enhanced Endurance Potion (60 minutes) and Vitality Potion (increasing the maximum carry weight).
- The skill "Mind Control" has been removed for dd mages and healers, now magic spells cannot be interrupted by a normal or critical attack, only by control.

- Healer Changes:
Increased movement speed bonus at all levels. Additional bonus from 1 to 7th level - from 16 to 22 units.
Skill "Shield Mastery" - increased bonus of physical protection by 10% and magic protection by 5% at all levels.
Now all healers, when using the Monster Vulnerability skill, will have an additional effect for 5 seconds, increasing the chance of critical attacks by 20 units.
For all wands, the base magic attack has been increased to the level of staves, but all attack characteristics for healers now work only with wands, and for DD mages, only with staves.
The spell "Protection of the elements" has been reduced from 7 to 6 seconds, but the bonus of absorption of incoming damage has been significantly increased from 44, 46, 48, 50, 52% to 54, 58, 62, 68, 72% - at levels from 3 until the 7th.

After more detailed tests, various adjustments to the defensive or offensive characteristics are possible.

- Changing the DD mages:
Increased movement speed bonus at all levels. Additional bonus from 1 to 7th level - from 16 to 22 units.
The "Recovery" skill has increased the base bonus at skill levels 3-7 from 3000, 3400, 4000, 4500, 5000 units to 8000, 8500, 9000, 10000, 12000 units.
The skill "Intelligence" added a defense bonus at levels 3-7 20, 22, 24, 26, 28%. The bonus only works when wearing a staff.
The spell "Protection of the Elements" has been increased from 7 to 8 seconds. Damage absorption bonuses were also increased from 44, 46, 48, 50, 52% to 54, 58, 62, 68, 72% - at levels from 3 to 7 and protection from control from 24, 26, 28, 30, 32 % up to 30, 32, 34, 36, 40% - at levels from 3 to 7.

After more detailed tests, various adjustments to the defensive or offensive characteristics are possible.

- All knights have increased the bonus of physical and magical protection by 10-20%, as well as the regeneration of HP by 1000-1500 units in 3 seconds.

- Now actively work is underway to change the content 50-87. You will find a lot of changes in the strength of monsters, changes in the belonging of locations to certain stages (for example, the Ruins of Suffering is now inhabited by Strong level 76 monsters, and the Alligator Swamp is a special pvp location of level 50-59, more details about all the changes in the following news) , there will also be significant changes in the drop, in the tasks of the capital, posts, the mercenary and in the rewards from them. The system of bounding the level to the resources at locations will be redone, it will be possible to collect anywhere at any level, but the amount of collection will depend on the following factors: the level of your collection skill, the presence of a city responsible for controlling the location and the presence of nearby outposts.

As we work, we will detail all the changes, and there are still a lot of them planned.

Best regards,
EndlessWar Team !!!
 
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