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Just_dM

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Good day, dear users. We are glad to inform you about the launch date of the "Legendary" server on 3.12.21 at 20:00 Moscow time. This server brings very big changes, both minor and fundamental designs, as well as many innovations. Closer to the start date, we will collect all the information and remind you of all the work done in the last period.

A very large advertising campaign is planned for this server, attracting Guilds both known to us and from other projects. We are also planning to hold a special competition between the orders of the entire server, with very attractive prizes. The format of the competition, its terms and conditions will be described in detail in a separate topic, and now I can say that it will consist of several components (Weekly achievements of the order, as well as the results of 2 tournaments in February 22. The first tournament will be held without restrictions, characters on a live server, the second tournament will be held on a separate server, where everyone can choose a suitable setup and will be on an equal with the opponent).

Open testing will be available from November 15th to 22nd.

And now we will tell you about the work done recently.
- Added new items "Artifacts" that drop out from the raid Bosses. They are divided into 3 ranks.
- For these items, 2 new slots will be made in the inventory. They can be switched using the / bind / wear commands, but 2 identical Artifacts cannot be worn.
- Some artifacts only work when wearing a certain type of armor or bow. They can also be transferred and sold.
- One killed boss can drop 3 artifacts of different ranks, but only one at a time within the same rank.
- Rank I - has 10 Artifacts, the drop rate is 10%, and when an artifact drops out, a cooldown starts for a second drop similar to 12 days.

List of Artifacts Rank 1:

Necklace of Wind - Movement Speed + 10% \ Increases the movement speed limit to 420 units \ Adds regeneration of HP while moving + 0.5% of the maximum reserve every 3 seconds
Master's Earring - Magical attack +100 units to the base value \ Maximum spell distance + 100 units \ Physical and magical protection + 20%
Sniper's earring - Maximum archery distance +100 units \ Outgoing damage + 10% at the target from a distance of 300 and above \ Outgoing damage + 20% from a distance of 1000 and above
Titanium necklace - Physical and Magical protection +100 units to the base value \ HP +8000 units to the base value
Ring of piercing - Attack speed +80 units to the base value \ Critical attack multiplier + 30%
Hydra's Earring - PvP damage + 5% / Chance 20% that a critical attack, for 4 seconds will reduce any healing, lifesteal and recovery of the target by 30%, and also slow down the movement speed, attacks and casting spells by 30%
Master's Ring - Strength critical magic +70 units to the base value \ Magic cooldown-5% \ Vampirism from critical attacks on characters + 20%
Spirit necklace - The power of healing HP and restoring CP + 25% \ Blocking critical attacks and magic + 5% \ CP +5000 units to the base value
Ring of the Gods - Physical attack +100 units to the base value \ Skill cooldown -10% \ Absolute dodge + 3%
Ring of perfection - PvP protection + 5% / Any healing, lifesteal and recovery + 20% / Reduced damage over time -30%

- Rank II - has 15 Artifacts, the chance of dropping is 25%, and when an artifact is dropped, a rollback is triggered for a second drop similar to 8 days.

List of Artifacts Rank 2:

Assassin's Earring - Critical Attack Strength +35 units to the base value \ Movement Speed +5 units \ Dexterity +80 units
Guardian Ring - Physical Defense + 10% \ The effectiveness of healing HP and CP recovery + 10% \ Life regeneration + 1% every 3 seconds from the maximum reserve
Guardian's necklace - Power of healing CP and restoring CP + 10% \ Magic cooldown -3% \ Casting speed + 20%
Star necklace - Maximum spell distance +50 units \ Magic attack + 10% \ Chance of critical magic +4 units
Necklace of Heaven - Regeneration of HP and CP +900 every 3 seconds \ Movement speed +4 units \ Protection against slowdowns + 8%
Titanium ring - HP and CP reserve + 50% \ Protection against periodic damage + 5%
Demon's ring - Attack speed + 20% \ Critical attack rate + 20% \ Physical vampirism + 5%
Ring of flame - "Protection from control" +1 second action \ Protection from curses + 10%
Necklace of energy - Amount of MP +5000 units \ MP regeneration +400 units every 3 seconds \ Costs of spells -15%
Necklace of the destroyer - Cooldown of skills -8% \ Physical attack + 8% \ Magic protection + 5%
Knight's ring - Magic protection + 15% \ Physical protection + 15% \ Chance to Block Critical Attacks and Magic + 3%
Archer's earring - Maximum distance for archery +50 units \ Critical strike power + 8% \ Accuracy +100 units
Star Earring - Critical magic power +30 units to the base value \ Magic cooldown- 4% \ Protection from any control + 5%
Earring Myths - Magical protection + 10% \ Movement speed +5 units \ Protection against provocations and immobilization + 30%
Earring of concentration - Incoming critical damage -10% \ Full protection against dropping persuit the target (except for absolute invisibility)

- Rank III - has 20 Artifacts, the chance of dropping is 40% and when an artifact is dropped, a cooldown is started for a second drop of a similar 4 days.

Artifact List Rank 3:

Ring of the Star - Magic Attack + 5% \ Critical Chance +2 units
Ring of the Guardian - Power of healing HP and CP + 6% \ Effectiveness of healing HP and CP + 6%
Ring of the Destroyer - Physical attack + 4% \ Attack speed + 8%
Earring of Time - Magic cooldown -2% \ Casting speed + 10%
Necklace of light - Skill cooldown -3% \ Movement speed +3 units
Ring of Heaven - Movement speed +5 units \ agility +40 units
Mage's necklace - Power of critical magic + 5% \ Magical vampirism + 2%
Necklace of hydra - Power of critical attacks + 4% \ Critical attack chance + 8%
Knight's earring - Physical and Magical protection + 8%
Titan's earring - HP + 20% \ HP regeneration +250 units every 3 seconds
Earring of fighting spirit - Amount of CP + 25% \ Regeneration of CP +250 units every 3 seconds
Ring of Accuracy - Accuracy +80 units \ Agility +25 units
Ring of energy - Amount of MP + 20% \ Regeneration of MP +150 units times in 3 seconds
Magician's ring - Magic attack + 5% \ Physical protection + 5%
Spirit Ring - HP and CP restoration power +6% \ Magic coolodwn-2%
Crazy's Earrings - Physical Attack +6% \ Skill cooldown -2%
Ring of life - HP + 20% \ healing efficacy + 6%
Blood Necklace - attack speed + 10% \ physical vampirism + 2%
Necklace of luck - The strength of a critical magic + 5% \ critical magic +2 units
Earring of Courage - Physical attack + 5% \ Accuracy +50 units

- Now the drop from bosses is divided into 2 types. Type 1 - what drops out when opening the chest (Artifacts each with its own chance, 100% - 500,000 gold, 10% - Wandering sphere and 2% for the drop of a whole relic base).

- Type 2 is given to players immediately after killing the boss, this drop will be received by all members of the group, which will receive priority on the chest, as well as all members of the guild (the guild is determined by the leader of the group that received priority on the chest). It is also necessary to be in the boss area during the murder, it does not matter dead or alive.

- Battles for artifacts (Bastion of Vampires, Fortress of the Undead, Mahum Camp) now their leaders are raid Bosses (regarding the drop of items and achievements), the kill mechanic remains the same. Respawn time after killing 48 hours + 24 hours randomly. The guild that finishes it will receive a passive boost for 48 hours, depending on the Captured Artifact.

- Removed getting combat experience in the battle for artifacts.

- From the leaders of the artifacts, the items needed to increase the level of the guild from 4 to 5 will still fall. The price of these items when sold to the store has been increased to 1,000,000. Also, these items can be bought for 5,000,000 each from the "Black Merchant".

- Dead Pirate - he no longer counts for the achievement for killing bosses, and also does not drop a fragment of the relic base. But the cost of the "Dead Pirate's Necklace" when sold to the store has been increased to 500,000. Also, the amount of HP has been significantly increased.

- Increased the cost of the whole Relic Base from 40 to 80 fragments of the Relic Base.

- Child of Darkness, skill "Unstoppable Power of Darkness", it was decided to change the additional mechanics of repelling negative curses, to "At the moment of use, everyone who has chosen you as their target for 2 seconds will receive the negative effect" Silence ", which prohibits the use of skills and magic, and also deals strong damage over time 1800 units every second.

Now we are busy with tight testing, updating and preparing everything for open testing.
As soon as there are any changes, we will inform you about it.


Best regards,
EndlessWar Team !!!
 
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