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Just_dM

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Greetings dear friends!
Don't forget to update your game client.

Today we will tell you about the system that many really wanted and have long asked for, namely, the “Hunting Energy” system. Also in today's post we will talk about changes in the exchange of combat experience.

The system of "Energy of the hunt." This system pursues and well performs the following goals: 1) Limit the development speed of players with high playing time, thereby maximally leveling all players in terms of development speed. 2) Draw the attention of players to other activities - sieges, arenas, various tasks, killing group monsters (squads) and bosses. 3) The additional importance of daily entry into the game, at least for 1-3 hours.

- Hunting energy is only available for level 50+ players. Until level 50, everything is as usual.
- The energy of hunting has 4 different charges of 60 points in each charge.
- 1 hunting energy point = 1 minute.
- Waste points can be turned on and off as desired. Also, automatic shutdowns are provided for knocking out, exiting and prolonged inactivity.

- https://i.gyazo.com/89744dc8512bc1c08738b8c7d86a4083.png - Added convenient display and management.

- Charges and their bonuses - https://i.gyazo.com/9ef08c5ce6668f38c618977f1cac52df.png - if the charges are over or just turned off, then a zero charge is applied. You can’t swap charges, after the 4th charge is completely spent, it automatically drops to the 3rd charge and so on.

- Bonuses and penalties for experience and dexterity: Works only on ordinary monsters, champions, monsters in the lands of darkness and in the lands of 87+. At the same time, this does not apply to the experience gained for any tasks, bosses and squads. Also, this bonus works on top of other bonuses, so it is most important.

- Bonuses and penalties for the chance of falling out of things: It works only on ordinary monsters, champions, monsters in the lands of darkness and in the lands of 87+, this does not apply to any tasks, bosses and squads. It does not affect items that have a 100% drop, it also affects only the chance of falling an item, and not its quantity.

- The restoration of all charges of hunting energy occurs every day at 00:00 Moscow time, also during the day there is a recovery of +5 points in 1 hour of active time, but in this case points will be added only to the current charge, and they cannot increase the level of charge .

- In the group, gaining experience and dexterity is calculated for each separately, taking into account all the bonuses, but only the finishing player determines the chance of a drop.

- In connection with the introduction of this system, the daily potion of experience from the Alchemist was removed.

New system for sharing battle experience!

- Now, the exchangeable BE will be reset to zero on Monday of each week.

- Old BE exchanges are removed and completely new ones are added - https://i.gyazo.com/4ffaaddffe07036d428889c295d5014b.png here you can find a list of characteristics, levels, increments, cost and duration. PRs are reputation points.

- The renewal characteristic means whether you can buy this bonus more than once a day or not.

- The number of characteristics is not limited. Also, if you want to upgrade or buy a higher level, you should wait until the current one is completed, or cancel it.

- The action timer works regardless of being in the game, so when buying, calculate your time in the game.

- Also, a new feature called “Attack on Enhanced Monsters” has appeared - this is an attack bonus on champions, squad leaders, Raid Bosses and Boss in dungeons.

- The essence of the new exchange of BE is several points. 1) Create an additional withdrawal of gold from the game, which always has a positive effect on the gaming economy. 2) Create greater relevance of getting BE points. 3) To comply with the interests and accessibility of low-playing players (bonuses and their value indicate this).


Well, that's all for now. Follow the news, discuss, write your opinion.

Keep up with the news on forum and our discord channel.

EndlessWar team
 
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