Постоянно критует клиент: когда мертвый нажимаю встать в стольне, когда делаю тп с палатки в стольню, когда улетаю в призыв, когда делаю тп через Alt+F или свиток, через раз критует когда улетаю на ивент. Второй день без данжа из-за этого. Уже все танцы с бубнами делал, удалял отдельно папку sistem, делал полную проверку, 2 раза полность. переустанавливал клиент. Несколько раз проверял и ставил папку с игрой в исключения Безопасности Винды. Ничего не помогает.
Version: EP30_Global,LL_s,V2110409,362
BuildDate: Apr 22 2023 15:18:44
Time: 2023.4.22 20:58:00 [GTick=43518,LGTicks=43518,Duration=151]
PosCode: 189698:24657:-3668
ZoneName: Аванпост Тьмы и Света
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i3-12100F @ 3305 MHz
RAM: 32627MB RAM
CPUInfo: 8,4,8,1
Memory: 403976KB
PrivateMemory: 1011744KB
Video: NVIDIA GeForce GTX 970 (3118), DX v0.1072r5064
Option: 1920x1080__W0_H0A0KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 43518
NPAuthSocketClosed: 0
Sev: 7_Свержение
VideoResources: 441 MB
MAC: A2-62
LANG: RUSSIAN
IME: ???
Error:
DllBuildTime: Editor.dll - Cannot Find Editor.dll SHA1:
Protocol: S_VALIDATE_LOCATION(24, 143) <= C_VALIDATE_POSITION(24, 149) <= S_EX_TELEPORT_TO_LOCATION_ACTIV(33, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150)
History: UStruct::SerializeBinGC <- UObject::Serialize <+ (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <+ (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <+ (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <+ (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (GameEngine Transient.GameEngine0) <- UEngine::Serialize <+ (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <+ (GameEngine Transient.GameEngine0) <- ObjectTestReach <+ (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- 18 <- 13 <- UMasterLevel:
etachLevel <+ Removed Level 25_18 <- UGameEngine:
etachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine:
rocessTeleport <- UGameEngine::ScreenFadeDone <- UGameEngine::FadeUpdate <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x34C0D21C]
Address [0x203E91F5]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x003E91F5]
Version: EP30_Global,LL_s,V2110409,362
BuildDate: Apr 22 2023 15:18:44
Time: 2023.4.22 20:58:00 [GTick=43518,LGTicks=43518,Duration=151]
PosCode: 189698:24657:-3668
ZoneName: Аванпост Тьмы и Света
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i3-12100F @ 3305 MHz
RAM: 32627MB RAM
CPUInfo: 8,4,8,1
Memory: 403976KB
PrivateMemory: 1011744KB
Video: NVIDIA GeForce GTX 970 (3118), DX v0.1072r5064
Option: 1920x1080__W0_H0A0KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 43518
NPAuthSocketClosed: 0
Sev: 7_Свержение
VideoResources: 441 MB
MAC: A2-62
LANG: RUSSIAN
IME: ???
Error:
DllBuildTime: Editor.dll - Cannot Find Editor.dll SHA1:
Protocol: S_VALIDATE_LOCATION(24, 143) <= C_VALIDATE_POSITION(24, 149) <= S_EX_TELEPORT_TO_LOCATION_ACTIV(33, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150) <= S_DELETE_OBJECT(8, 150)
History: UStruct::SerializeBinGC <- UObject::Serialize <+ (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <+ (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <+ (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <+ (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (GameEngine Transient.GameEngine0) <- UEngine::Serialize <+ (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <+ (GameEngine Transient.GameEngine0) <- ObjectTestReach <+ (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- 18 <- 13 <- UMasterLevel:
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x34C0D21C]
Address [0x203E91F5]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x003E91F5]