04.02.2020 News

Тема в разделе "News and Patch Notes", создана пользователем Just_dM, 8 фев 2020.

  1. Just_dM

    Just_dM Модератор Команда EndlessWar Модератор

    Greetings dear friends!
    Don't forget to update your game client.

    We want to share with you the changes in the tournament event:
    The maximum number of players in a team is 5.

    The class limit is 1 healer, 1 mentalist, 1 knight.

    Modes:
    1. There are no level restrictions. Elemental runes and Powersnones are prohibited.

    2. There are no level restrictions. Power stones are prohibited.

    3. There are no restrictions.

    The registration of teams will be launched today.

    Before describing all the changes in this patch, we want to share with you what is in work and what to expect.
    - First of all, the tournament.

    - Further, in the nearest future, the units necessary to create new relict talismans will begin to fall from the bosses. Also, most irrelevant resources will be involved in the creation.

    - Content 87-90. The land of the ancients will be located in the city known as Arkana. You have to level up to level 90 and complete a special task to get a higher rank. In this location there will be one boss, there will be reinforced monsters and even squads, killing them will allow you to wear top ma and missing equipment components a little faster. Next, 90+ content will be gradually introduced.

    Now the change.

    - Increased the reward of experience and dexterity for the task of the gatekeeper of the Tomb of the Ancients.
    - Reduced the number of monsters required to complete the Gatekeeper’s quest to receive the Seal of Destruction Scroll.
    - Increased the number of Artifact Parts and Demonic Blood falling out of the chest after killing the Protector of the Ancient Tomb 80+.
    - Added achievements on the passage of the Tomb of the Ancients.
    - The Gatekeeper has the ability to purchase the Scroll of Seal of Breaking the Seal, required for access to the Tomb of the Ancients, for Shards of Relic. Also removed the restriction on taking the task, if you already have a Scroll in your inventory.
    - Fixed a visual error displaying magic protection on an MA rank protection bracelet.
    - Fixed a bug due to which players excluded from the guild at the moment when they were not online did not lose guild symbols.
    - Fixed a bug due to which the players expelled from the order at the time when they were not online did not lose the skills of the order.
    - Fixed bugs with the dissolution of the guild.
    - Now the skill "Mass provocation" does not increase the level of aggression from the monsters of the Lands of Darkness. Monsters choose the target for attack solely by the damage done.
    - The list of enhancements that will not be removed from the player during the flight to the Olympics has been supplemented.
    - Now achievements to complete the mission in the Lands of Darkness will be counted only when killing at least 100 monsters in these lands.
    - Now from the player who entered the tent, all goals will be dropped and it will not be possible to allocate.
    - Lead Forward and Wind power stone abilities no longer qualify as Protection Against Control.
    - Archmage - strengthening “Fire Protection”, the duration of action is reduced to 6 seconds, but the increase in magical and physical protection is significantly increased.
    - Leper - strengthening “Fel Armor”, reduced the duration to 6 seconds, but significantly increased the increase in magical and physical defense.
    - Inquisitor - strengthening “Divine Shield”, the duration of action is reduced to 6 seconds, but the increase in magical and physical defense is significantly increased.
    - The servant of the Lord - “Lethargic dream”, now this curse can be dispelled, but it has a strong defense to purification.
    - The servant of the Lord - “Holy Protection”, the mechanics of complete invulnerability has been changed, now it almost completely reduces any damage and increases the effectiveness of the treatment. Also changed the duration to 6 seconds.
    - Barbarian - the base strength is increased for the attacking skills “Crushing a wave of a foot” and “Tectonic fault”.
    - Water Elemental - “Water Mirror”, reinforcement significantly redone. Now the duration is 6 seconds, but the damage reduction and the critical damage reduction have been increased significantly, also now a water mirror is likely to reflect any negative spell back to the enemy. The gain will have a fixed cooldown.
    - Ice Elemental - “Armor” of ice, now the reinforcement can be used only on yourself. It is used instantly and without isolation, also the effect no longer has complete invulnerability, but only blocks most of the damage, and also reduces the effectiveness of treatment. After the end of the effect, an additional effect will be obtained, greatly increasing the overall defense by 6 seconds.
    - The oracle is a passive skill of the oracle, now the random reinforcement of invulnerability does not have full protection against damage, but only absorbs most of them. Also reduced the duration to 3 seconds.
    - Oracle - Strengthening the "Astral Body", can now be used on allies. Also now, the gain does not impose prohibitions on the attack and does not reduce the speed of movement. It lasts 6 seconds, increases the effectiveness of the treatment and absorbs most of the damage.
    - Swordsman of the moon - "Strengthening weapons" and "Strengthening armor" reduced kickbacks.
    - Forest Defender - “Group Reinforcement: Protection”, damage absorption increased to 80 percent.
    - The lord of the wind - gain "Saddle the wind", reduced the duration to 6 seconds.
    The increase in running speed and PvP Defense has been increased, and now the gain with an 80 percent chance will protect against any negative effects.
    - Lord of Darkness - The Dark Sorcerer's reinforcement has been significantly increased slowing from the Touch of Death curse.
    - Lord of Darkness - “Armor of Darkness”, the duration of the action is reduced to 6 seconds, but the increase in magical and physical defense is significantly increased.
    “Lord of Darkness - Aura of Darkness, now this is a passive skill. Increased magical attack and critical attack power.
    - Priest of death - “Touch of death”, now this curse can be dispelled, but it has a strong defense to purification.
    - Occultist - “Ritual of salvation”, now “Demonic Defense” will absorb most of the damage and reduce the effectiveness of the treatment. Also increased the duration to 3 seconds.
    - Ghost - "Ghost Armor", now has a fixed cooldown. Also now, the effect greatly reduces the effectiveness of treatment and, instead of complete invulnerability, gives only the absorption of most of the damage.
    - Dancer of Darkness - the skill "Dance of Darkness", now has a fixed cooldown. The cooldown itself has been reduced. Also, the duration of the effect of the Dark Horror effect has been reduced from 3x to 2x (the protection from control has been removed in return). The group effect of the dance of darkness, now instead of invulnerability, will absorb most of the damage and reduce the effectiveness of the treatment, the effect has also been increased to 4 seconds.
    - Vampire - “Burial Impact”, increased base strength of the skill. A correction was also made to the work of mechanics, now the skill does not break through complete invulnerability, but only through blocking and absorption of damage.
    - The spirit of sand - "Disappearance in the Sands" - increased the chance of absolute evasion.
    - The Healer is the “Rabbit Mantra”, now this curse can be dispelled, but it has a strong defense to purification.
    - The Healer is the Hyena Mantra, the cooldown of the spell has been changed and now has a fixed time. Also increased the range of use. The effect itself now has the same duration of action at all levels - 6 seconds, also the "Hyena Mantra" will additionally increase the speed of movement, physical and magical attack of the target.
    - Soul Guide - "Soul Explosion", now has a fixed cooldown.
    - Doom Archer - "Fatal Repulse", now instead of invulnerability it will absorb most of the damage and reduce the effectiveness of the treatment. Also increased the duration by 1 second.
    - Doom Archer - “Doom Power Shot”, amended the work of mechanics, now the skill does not break through complete invulnerability, but only through blocking and absorption of damage.
    - Butcher - gain after killing the target "Obsession" is changed. Now, during the effect, the butcher is completely protected from negative effects, and his critical attack strength, movement speed, physical vampirism and damage absorption increase, but the effectiveness of the treatment is greatly reduced. Also reduced the duration of the effect from 6 to 4 seconds.
    - The Ripper - gain after using the Rotten Meat skill, now called the Ripper, the effect has also been changed. The Ripper will clear all negative spells, remove all targets from himself and gain an increase that will greatly reduce incoming damage, as well as increase the attack speed, chance and power of critical attacks, but reduce the effectiveness of the treatment. The action time at all levels is now the same 6 seconds.
    - The Wizard - "Mental Shield", now instead of invulnerability will absorb most of the damage and reduce the effectiveness of the treatment.
    - Healer - “Emergency Salvation”, the duration of the action has been increased from 4 to 6 seconds, now the effect does not give complete invulnerability, but only absorbs most of the damage and increases the effectiveness of the treatment. Also increased the cooldown of the spell.
    - Healer - "Evacuation" increased the range of application.
    - Seer - Foresight of Pain now has a fixed cooldown. Also, the effect now does not have complete invulnerability, but only absorbs most of the damage and reduces the effectiveness of the treatment.
    - Venomancer - “Numbness”, now during use it does not give complete invulnerability, but only absorbs most of the damage and reduces the effectiveness of the treatment.
    - Farsia - “Mysterious Defense”, now instead of invulnerability it will absorb most of the damage and reduce the effectiveness of the treatment.
    - Now the automatic amplifications “Fat” for the Butcher, “Assassin” for Assassin, “Skill of the ghost killer” for the Ghost, will be updated after three kills have been achieved.
    - The skill of the dagger class “Bow Mastery”, now at all levels reduces the same amount of movement speed.


    Keep up with the news on forum and our discord channel.

    EndlessWar team.
     

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