Greetings dear friends!
Don't forget to update your game client.
We apologize for the delay in the patch with the update of professions and 87+ content. Work on 87+ content is in the final stage and soon you will be able to see everything by yourself.
- The level 90 is available now. All characters of level 87 will have their experience reset to 0%, due to a change in the amount of experience required to get 88+ levels.
- Now the exchange of BEs for experience is not available, starting from level 87.
- Increased the maximum threshold level to 90, for most activities, such as quests, arenas, the tomb of the ancients, etc.
- Fixed a bug due to which the "Talisman of Impeccability" was not transferred to the cell for improvement at the Jeweler, if it was on.
- Auction of death - now when you click the "Show on map" button, you will see where exactly the purpose of the order is. Also added target indicator on a larger map.
Then there will be all the changes in the balance of professions.
We warn in advance that for all removed skills gold, dexterity and recommendations should be return.
First, general changes in classes.
- Now group buffs of all races are enclosed in 2 skills, we also reduced and made bonuses the same in all races. Dwarf group buffs have been transferred from the Seer profession to the Healer profession.
- The bonuses of the characteristics transmitted through the Spirit links have been reduced, the duration of the spirit links has also been significantly increased.
- The “Return” ability on all Magic Supports has been removed.
- Scrolls of movement in the location (at the Alchemist) - the price has been significantly reduced, now they are sold individually, and not in a bundle.
- Return stone, reduced price from 20 coins to 10.
- For DD mages, physical and magical supports, daggers, bows - the skill "Protection against weapons" was removed, which protected only against auto-attacks from weapons. This will not affect magic and skills. Weapon protection will remain only with LDD, HDD and Knights.
- For all classes, the skill "Fighting Spirit", now does not protect against automatic attacks with weapons, instead, now it gives a bonus to general defense.
- Reduced rollback reduction bonus when enhancing wands.
- Archers, the skill "Shooting Accuracy" reduced the increase in the power of critical attacks and the chance of critical attacks, but increased the chance and strength of "Overcrit".
- “Protection of elements” - now has a fixed cooldown, the action time is also reduced to 5 seconds and the absorption of incoming damage is reduced.
- Management of energy flows - now all flows have a fixed cooldown. Also, the bonus to the magic attack from the "Mental Stream" is slightly reduced.
- The duration of the protection from control, after the action of microcontrol, is changed from 2 to 1 second.
- Marauder no longer has a 100% chance of theft.
Further about specific changes in professions. For ease of comparison and reading, we will divide all the information into classes.
Changes to physical supports. We compared the sets and the power of skills, after which we tried to level this class as much as possible.
- The servant of the Lord "Lethargic Dream" now has 50% protection against purification (previously it was 80%).
- The servant of the Lord "Protection of Heaven" reduced the duration to 6 seconds, and now the gain gives a significant bonus to the overall defense.
- The servant of the Lord "Holy Protection" reduced the duration of the effect to 4 seconds.
- The servant of the Lord, “Shackles of Light”, is now used not around him, but for the chosen purpose. The attack is massive, but immobilization will only work for the selected target. Also the shackles of light now have 20% protection against cleansing.
- The servant of the Lord "Divine Curses", now have 30% protection from purifications. Also, the Curse of Speed, now greatly reduces the attack speed, casting speed and movement speed, and the Curse of Weakness reduces the overall defense and damage caused by the enemy.
- The Oracle “The Loop of Time”, previously had 100% protection against purifications, now 80%.
- Oracle "Astral Body" reduced the duration to 4 seconds.
- Death Priest “Touch of Death” now has 50% protection from cleansing (previously it was 80%).
- Priest of death "Prohibition of death", completely changed the mechanics of skill. Now the effect strongly absorbs damage and increases the effectiveness of the heal. It is also used on allies and has a fixed cooldown.
- The priest of death “The Hour of Death”, earlier at the death of the priest the group regained some of its vitality instantly and then there was regeneration of vitality. Now we have removed the instant recovery of vitality, but significantly increased the power of regeneration and added an increase to the overall defense.
- Priest of death “Curse of pain”, protection from cleansing changed to 50% (previously it was 80%). The percentage of damage transmission for related targets has also been increased.
- Priest of death "Mortal Explosion", reduced the duration to 4 seconds, and also significantly increased the gain in speed, under the influence of the effect.
- Healer "Rabbit Mantra" changed protection from cleansing to 50% (previously it was 80%).
- Healer “Thirst for battle” effect on the enemy “Madness”, reduced the duration to 5 seconds, but added protection from cleansing 30%.
- The healer of the "Mantra of the bison", perhaps many did not know, but earlier when using the "Mantra of healing" on himself, the Healer received the additional effect of "The strength of the bison". Now this effect can be obtained by using the “Mantra of healing” on oneself or an ally with a 10% chance. Also reduced the protection bonus from control of this effect.
- Healer "Unity", completely changed the mechanics of the skill. Now the effect strongly absorbs damage and increases the effectiveness of the heal. It is also used on allies and has a fixed cooldown.
- The healer “Ceremonial Trance” is now used not around you (aoe), but for a single chosen target. Also, the skill cooldown is now fixed, trance has 50% protection from cleansing and does not impose protection from control.
- Healer “Poison Dart” changed protection from cleansing to 50% (previously it was 80%).
- The doctor "Emergency Rescue", now has 7 levels, as well as its counterparts.
- Helix "Dreams", completely changed the mechanics of skill. Now immerses the enemy in a special deep sleep (you can attack), which is very difficult to clear (50% defense against cleansing). The effectiveness of target healing will be greatly reduced. The skill is redone for analogues of other races.
- Helix "Leap in Space" reduced range from 900 to 600.
- Helix "Helix Label" reduced the duration to 4 seconds.
- Helix “Helix Curses” fixed kickbacks were made and protection against purifications was reduced to 30% (previously it was 90%).
Don't forget to update your game client.
We apologize for the delay in the patch with the update of professions and 87+ content. Work on 87+ content is in the final stage and soon you will be able to see everything by yourself.
- The level 90 is available now. All characters of level 87 will have their experience reset to 0%, due to a change in the amount of experience required to get 88+ levels.
- Now the exchange of BEs for experience is not available, starting from level 87.
- Increased the maximum threshold level to 90, for most activities, such as quests, arenas, the tomb of the ancients, etc.
- Fixed a bug due to which the "Talisman of Impeccability" was not transferred to the cell for improvement at the Jeweler, if it was on.
- Auction of death - now when you click the "Show on map" button, you will see where exactly the purpose of the order is. Also added target indicator on a larger map.
Then there will be all the changes in the balance of professions.
We warn in advance that for all removed skills gold, dexterity and recommendations should be return.
First, general changes in classes.
- Now group buffs of all races are enclosed in 2 skills, we also reduced and made bonuses the same in all races. Dwarf group buffs have been transferred from the Seer profession to the Healer profession.
- The bonuses of the characteristics transmitted through the Spirit links have been reduced, the duration of the spirit links has also been significantly increased.
- The “Return” ability on all Magic Supports has been removed.
- Scrolls of movement in the location (at the Alchemist) - the price has been significantly reduced, now they are sold individually, and not in a bundle.
- Return stone, reduced price from 20 coins to 10.
- For DD mages, physical and magical supports, daggers, bows - the skill "Protection against weapons" was removed, which protected only against auto-attacks from weapons. This will not affect magic and skills. Weapon protection will remain only with LDD, HDD and Knights.
- For all classes, the skill "Fighting Spirit", now does not protect against automatic attacks with weapons, instead, now it gives a bonus to general defense.
- Reduced rollback reduction bonus when enhancing wands.
- Archers, the skill "Shooting Accuracy" reduced the increase in the power of critical attacks and the chance of critical attacks, but increased the chance and strength of "Overcrit".
- “Protection of elements” - now has a fixed cooldown, the action time is also reduced to 5 seconds and the absorption of incoming damage is reduced.
- Management of energy flows - now all flows have a fixed cooldown. Also, the bonus to the magic attack from the "Mental Stream" is slightly reduced.
- The duration of the protection from control, after the action of microcontrol, is changed from 2 to 1 second.
- Marauder no longer has a 100% chance of theft.
Further about specific changes in professions. For ease of comparison and reading, we will divide all the information into classes.
Changes to physical supports. We compared the sets and the power of skills, after which we tried to level this class as much as possible.
- The servant of the Lord "Lethargic Dream" now has 50% protection against purification (previously it was 80%).
- The servant of the Lord "Protection of Heaven" reduced the duration to 6 seconds, and now the gain gives a significant bonus to the overall defense.
- The servant of the Lord "Holy Protection" reduced the duration of the effect to 4 seconds.
- The servant of the Lord, “Shackles of Light”, is now used not around him, but for the chosen purpose. The attack is massive, but immobilization will only work for the selected target. Also the shackles of light now have 20% protection against cleansing.
- The servant of the Lord "Divine Curses", now have 30% protection from purifications. Also, the Curse of Speed, now greatly reduces the attack speed, casting speed and movement speed, and the Curse of Weakness reduces the overall defense and damage caused by the enemy.
- The Oracle “The Loop of Time”, previously had 100% protection against purifications, now 80%.
- Oracle "Astral Body" reduced the duration to 4 seconds.
- Death Priest “Touch of Death” now has 50% protection from cleansing (previously it was 80%).
- Priest of death "Prohibition of death", completely changed the mechanics of skill. Now the effect strongly absorbs damage and increases the effectiveness of the heal. It is also used on allies and has a fixed cooldown.
- The priest of death “The Hour of Death”, earlier at the death of the priest the group regained some of its vitality instantly and then there was regeneration of vitality. Now we have removed the instant recovery of vitality, but significantly increased the power of regeneration and added an increase to the overall defense.
- Priest of death “Curse of pain”, protection from cleansing changed to 50% (previously it was 80%). The percentage of damage transmission for related targets has also been increased.
- Priest of death "Mortal Explosion", reduced the duration to 4 seconds, and also significantly increased the gain in speed, under the influence of the effect.
- Healer "Rabbit Mantra" changed protection from cleansing to 50% (previously it was 80%).
- Healer “Thirst for battle” effect on the enemy “Madness”, reduced the duration to 5 seconds, but added protection from cleansing 30%.
- The healer of the "Mantra of the bison", perhaps many did not know, but earlier when using the "Mantra of healing" on himself, the Healer received the additional effect of "The strength of the bison". Now this effect can be obtained by using the “Mantra of healing” on oneself or an ally with a 10% chance. Also reduced the protection bonus from control of this effect.
- Healer "Unity", completely changed the mechanics of the skill. Now the effect strongly absorbs damage and increases the effectiveness of the heal. It is also used on allies and has a fixed cooldown.
- The healer “Ceremonial Trance” is now used not around you (aoe), but for a single chosen target. Also, the skill cooldown is now fixed, trance has 50% protection from cleansing and does not impose protection from control.
- Healer “Poison Dart” changed protection from cleansing to 50% (previously it was 80%).
- The doctor "Emergency Rescue", now has 7 levels, as well as its counterparts.
- Helix "Dreams", completely changed the mechanics of skill. Now immerses the enemy in a special deep sleep (you can attack), which is very difficult to clear (50% defense against cleansing). The effectiveness of target healing will be greatly reduced. The skill is redone for analogues of other races.
- Helix "Leap in Space" reduced range from 900 to 600.
- Helix "Helix Label" reduced the duration to 4 seconds.
- Helix “Helix Curses” fixed kickbacks were made and protection against purifications was reduced to 30% (previously it was 90%).