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Just_dM

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Greetings dear players! In this announcement, we would like to tell you about the first part of the changes in classes and professions.
Also present a teaser of the new dungeon "The Fissure of the A b y s s" from the last announcement.


Profession Changes:


- Swordsman of the Empire - renamed to Gladiator.

- Fire Knight - class changed from Spearman to Knight. The main weapon is a spear. (as a Knight)

- Paladin - changed class from Knight to Warrior in heavy armor. The main weapon is a two-handed sword / two-handed hammer. (Heavy Damage Dealer)

- Chaos Reaper - renamed to Chaos Knight and changed class from Spear to Knight. The main weapon is a spear. (as a Knight)

- Blood Knight - renamed to Swordsman of Blood and changed the class from Knight to Warrior in heavy armor. The main weapon is a two-handed sword / two-handed hammer. (Heavy Damage Dealer)

- Vampire - changed class from Warrior in heavy armor to Warrior in light armor. The main weapon is a two-handed sword. (Light Damage Dealer)

- Spear of Destiny - Renamed to Destiny Swordsman and changed the class from Spearman to Warrior in light armor. The main weapon is a two-handed sword. (Light Damage Dealer)

- Spark - changed class from Spearman to Warrior in light armor. The main weapon is a two-handed sword. (Light Damage Dealer)

- The class of warriors in heavy armor such as: Paladin, Swordsman of the Moon, Blood swordsman, Bone crusher, Warrior of the Mountains and Vengris, have been balanced and can now wear a two-handed sword or two-handed hammer.

- The class of warriors in light armor such as: Gladiator, Barbarian, Champion, Dark Dancer, Berserker - can now wear dual swords or dual hammers.

- Now only the Knight class can equip the spear.

- Increased the angle and range of splash attacks for all knights.

- All knights have increased damage to monsters from the passive skill.

- Fire Knight - added skill "Knight's Defense".

- Fire knight - added skill "Mass circular provocation".

- Fire Knight - now the Fire Strike skill deals damage (against monsters, champions, squads and bosses, the damage will be increased) and imposes the Fire Destruction curse for 3 seconds, which will reduce the overall defense.

- Fire Knight - the "Fiery Burial" damage, periodic damage and slowdown reduced, but the duration of the curse has been increased.

- Fire Knight - the ability to "Set fire to earth" increased damage and now opponents will be stunned for 1 second. without protection from crowd control.

- Fire Knight - the skill "Power of Fire" has increased chance of applying a curse that deals periodic damage from attacking skills, as well as when dealing critical damage to you.

- Fire Knight - "Severe Burn" curse increased damage over time.

- Fire Knight - now the "Fire Blast" skill works as AOE around itself.

- Fire knight - skill "Meteor Shower" - now all 3 meteorites deal full damage. The first fall will inflict the Meteor Burn curse, which reduces the effect of healing, attack speed and casting speed, as well as causing damage over time. Additionally, each fall of a meteorite will restore some of the vitality of the party members in this zone.

- Fire Knight - the "Fire Protection" enhancement now works on the group, has a fixed cooldown and protects against the effects of bleeding, burns and poisoning, and also increases movement speed, extinguishes most of the damage and returns a small part of it back. Effect can't be obtained again until the end of the de-buff.

- Fire Knight - Power of Fire enhancement now works on the group, has a fixed cooldown and increases overall defense, physical attack, magic attack, attack speed and critical magic power. Fixed damage removed from buff mechanics.
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- Paladin - Knight Defense skill has been removed.

- Paladin - The skill "Mass circular provocation" has been removed.

- Paladin - skill "Powerful blow" increased damage.

- Paladin - skill "Slow Strike" increased damage.

- Paladin - the "Thirst for Battle" skill now increases physical attack, accuracy, attack speed, overall defense, strength and critical strike chance, and when you learn the skill, you will receive an additional active skill that will greatly increase the Paladin's attacking abilities, such as physical attack , critical strike chance and movement speed.

- Paladin - "Oath of the Paladin" skill now increases overall defense, physical attack, accuracy and critical strike power.

- Paladin - "Banish" control has been reduced to 2 seconds.

- Paladin - "Paladin Smite" has decreased cooldown and increased damage.

- Paladin - "Paladin Smite" curse has been reduced duration, and the running speed cut is replaced by the physical defense reduction.

- Paladin - "Lion dash" increased the distance of the jump.

- Paladin - "Punishing Sword of the Paladin" increased bonus outgoing damage.

- Paladin - "Banish darkness" the radius of damage and the number of targets have been increased to 8.

- Paladin - "Warrior of Heaven" reduced protection from fear to 30% and bonus of physical protection, and also removed the bonus to the maximum CP.

- Paladin - "Protection of Heaven" reduced cooldown and now the enhancement works only on himself and blocks most of the damage. Can be used while in control, and also removes all negative effects.

- Paladin - now when you learn the Holy Weapon skill, you will receive 2 additional toggleable skills "Circular style" and "Single style", which in turn will give you the opportunity to choose whether to inflict damage on one target or in bulk.
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- Chaos Knight - added the skill "Knight's Defense".

- Chaos Knight - added the skill "Mass circular provocation".

- Chaos Knight - The Power of Chaos skill has been removed.

- Chaos Knight - the skill "Spear Mastery" increased the bonus of physical attack, but reduced the power of critical strike.

- Chaos Knight - the "Curse of the A b y s s" skill reduced damage, and the curse from this skill deals periodic damage and reduces the overall defense of the enemy.

- Chaos Knight - the skill "Sweep of Chaos" reduced the damage and the time before re-applying the skill, and the curse from this skill now reduces movement speed, physical and magical attack.

- Chaos Knight - control "Curse of Chaos" changed the type of control to roots, added damage and reduced the time to reapply. Additionally, while the curse is active, you will not be able to use the "Holy Shield".

- Chaos Knight - skill "Armor of the Lord of Chaos" decreased protection from fear to 30%.

- Chaos Knight - the "Evil Eruption" skill has increased the cooldown and duration of up to 3 seconds, and now, in addition to control, will impose a curse on opponents, reducing the overall defense and the effectiveness of healing with a small defense against purification.

- Chaos Knight - added a new skill "Demonic Mirror", which will summon NPCs to the battlefield. All party members who are nearby will receive an increase in general defense, physical attack, magic attack, physical critical strike power, and critical magic power.

- Chaos Knight - strengthening "Spirit of Chaos", now it is an active skill that works for the group, has a fixed cooldown, extinguishes most of the damage, and also increases movement speed and reduces the delay between the use of skills and spells. After the expiration of the amplification time, a prohibition will be imposed on re-receiving the effect.
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- Swordsman of Blood - "Knightly Defense" has been removed.

- Swordsman of Blood - "Mass Circular Taunt" skill has been removed.

- Swordsman of Blood - "Hold with Blood" has been removed.

- Swordsman of blood -"Powerful blow" increased damage.

- Swordsman of Blood - "Armor Break" curse now reduces movement speed and physical defense.

- Swordsman of Blood - "Strength of Blood" now increases general defense, physical attack, accuracy and critical strike power.

- Blood Swordsman - "Blood Boost" increased attack speed bonus.

- Swordsman of Blood - the "Enchanted Demonic Armor" skill no longer gives max CP, but instead the bonus of physical protection and maximum HP has been increased.

- Swordsman of Blood - the damage of the "Demonic Blast" skill, triggered by the "Demonic Force" skill, has been increased.

- Swordsman of Blood - "Demonic Strength" skill now increases physical attack, attack speed, accuracy, running speed, strength and critical strike chance.

- Swordsman of Blood -"Ritual jump" increased the distance of the jump.

- Swordsman of Blood - added the skill "Seal of Blood" which increases physical attack, attack speed, accuracy, general defense, running speed and critical hit chance. Additionally, the skill gives a chance that the critical attack will be stronger.

- Swordsman of Blood - "Deny Pain" now works only on itself and is used instantly, and the time to re-use is reduced.

- Swordsman of Blood - "Ritual of Blood" now works massively around itself, inflicts damage and imposes a curse that reduces physical defense, accuracy, agility and magic crit chance, as well as inflicting periodic damage. Using with the Power of Blood will deal additional damage based on the current HP of enemies and restore a small portion to the Swordsman of Blood.

- Swordsman of Blood - "Powerful Blow" when used under the influence of "Power of Blood" will stun the enemy for 2 sec.

- Swordsman of blood - "Breaking armor" when used, under the influence of "Power of blood", the duration of the curse will be increased to 6 seconds.
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- Bone Crusher - removed the skill "Protective stance".

- Bone Crusher- added skill "Advanced Weapon Mastery" with a small chance, will automatically give a boost for 1 hit, which will be 100% critical and will cause increased damage. Additionally, the skill increases physical attack, attack speed, accuracy, general defense, maximum CP, strength and critical strike chance.

- Bone Crusher- "Crushing blow" skill increased the damage and the number of targets hit to 8.

- Bone Crusher- "Shake the Earth" skill increased the damage and the number of targets hit to 8, and the curse applied to opponents now reduces movement speed, physical defense, attack speed and casting speed.

- Bone Crusher- "Fight to the death" has been reduced cooldown and now it works only for itself, removes all negative spells. Can be used while in control. Additionally, the amplification increases physical attack, attack speed, general defense and running speed.

- Bone Crusher- "Bone Crusher strike" increased damage.

- Bone Crusher- "Spin attack" reduced cooldown and damage.

- Bone Crusher- "Combat mood" reduced cooldown, increased the duration and bonus attack speed, removed the cooldown bonus skills.

- Bone Crusher- "Bone Crusher" skill now increases physical attack, accuracy, critical hit and general defense.

- Bone Crusher- "Armored Orc" skill increased physical protection bonus and maximum HP.

- Bone Crusher- toggle skill "Circular style" skill cooldown bonus has been replaced with a bonus chance of a critical strike.

- Bone Crusher- "Single style" toggle skill increased the movement speed bonus.
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- Warrior of the Mountains - The Deafening Hammer Strike skill has been removed.

- Warrior of the Mountains - Added the skill "Lord of the Mountains", which increases physical attack, accuracy, attack speed, general defense, strength and critical strike chance. When studied, it will add an additional skill that will remove all curses and give protection from all negative spells. Can be used while in control.

- Warrior of the Mountains - "Strike of the Warrior of the Mountains" increased damage.

- Warrior of the Mountains - "Hammer of Dwarfs" skill now increases physical attack, accuracy, critical strike and general defense.

- Warrior of the mountains - "Deafening explosion" increased the damage and the number of targets hit to 8, reduced the cooldown, and the skill was transferred to the initial skills at level 20.

- Warrior of the Mountains - "Tremors" increased the damage and the number of targets hit to 8.

- Warrior of the mountains -"Breaking armor" and "Slowing", which are imposed from the skill "Breaking", added a small protection from purification, and after stunning will not follow "Protection from control".

- Warrior of the Mountains - "Breach" increased damage.

- Warrior of the Mountains - the skill "Energy of the Mountains" now increases general defense, regeneration and maximum HP, regeneration of CP. When studied it will add an additional skill that will impose a strengthening on you which will reduce incoming damage to a minimum. Also increase movement speed. Automatic triggering has been removed and you now have control over the use of this boost.

- Warrior of the Mountains - "Strength of the Mountains" increased the chance of inflicting additional damage during a critical attack.

- Warrior of the Mountains - "Circular Style" now increases physical attack, critical strike chance, attack speed, general defense and physical lifesteal.

- Warrior of the Mountains - "Might of the Mountains" cooldown has been reduced.

- Warrior of the Mountains - "Hurricane Head" cooldown has been reduced.




At the moment, the implementation and testing of 3 new professions of magicians is in full swing, which we will talk about in the next news.

Best regards,
Endlesswar team!
 
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