был вылет при тп на олимп,
вот второй после смерти и нажатия на тп в город -
Version: EP30_Global,LL_s,V2110409,362
BuildDate: Apr 4 2023 13:09:27
Time: 2023.4.21 19:56:50 [GTick=351338,LGTicks=318781,Duration=4048]
PosCode: 156507:-43952:-3765
ZoneName: Разлом бездны - Уровень 80+
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz @ 2692 MHz
RAM: 16122MB RAM
CPUInfo: 12,6,12,1
Memory: 503233KB
PrivateMemory: 1058760KB
Video: NVIDIA GeForce RTX 3050 Laptop GPU (1720), DX v0.736r5064
Option: 1474x841__W0_H0A0KP_
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 351338
NPAuthSocketClosed: 0
Sev: 7_Свержение
VideoResources: 158 MB
MAC: C8-30
LANG: RUSSIAN
IME: ???
Error:
DllBuildTime: Editor.dll - Cannot Find Editor.dll SHA1:
Protocol: S_VALIDATE_LOCATION(24, 146) <= C_VALIDATE_POSITION(24, 161) <= S_EX_TELEPORT_TO_LOCATION_ACTIV(33, 161) <= S_DELETE_OBJECT(8, 161) <= S_DELETE_OBJECT(8, 161) <= S_DELETE_OBJECT(8, 161) <= S_DELETE_OBJECT(8, 161) <= S_DELETE_OBJECT(8, 161) <= S_DELETE_OBJECT(8, 161) <= S_DELETE_OBJECT(8, 161)
History: UStruct::SerializeBinGC <- UObject::Serialize <+ (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <+ (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <+ (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <+ (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (GameEngine Transient.GameEngine0) <- UEngine::Serialize <+ (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <+ (GameEngine Transient.GameEngine0) <- ObjectTestReach <+ (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- 18 <- 13 <- UMasterLevel:
etachLevel <+ Removed Level 24_16 <- UGameEngine:
etachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine:
rocessTeleport <- UGameEngine::ScreenFadeDone <- UGameEngine::FadeUpdate <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x387E8C1C]
Address [0x203E91F5]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x003E91F5]
раньше подобного не было