только что обновился клиент, лиш зашел, два шага, и крит, опять перезашел, два шага и крит...
Version: EP25_Global,BLS,V2110409,28
BuildDate: Jun 21 2018 22:40:40
Time: 2018.6.21 23:16:39 [GTick=2575,LGTicks=855]
PosCode: -45052:-113222:-204
ZoneName: Город Орков
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz @ 3499 MHz
RAM: 4095MB RAM
CPUInfo: 8,4,8,1
Video: NVIDIA GeForce GTX 770 (9135), Direct X is ver 0.6, rev 65264
VideoResources: 64 MB
MAC: 44-8A-5B-66-A2-F5
LANG: RUSSIAN
IME: ???
Error:
History: UMeshComponent::RequiresSorting <- UMeshContainer::RequiresSorting <- RequiresSorting <- FDynamicActor::Update <- AActor::UpdateRenderData <+ MOrc Transient.MOrc(-44554,-113096,-235) <- APawn::UpdateRenderData <- AActor::GetActorRenderData <- FilterActor <- InitializeLists <- SetupActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <+ GRenDev = fda40000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x00000000]
SegCs [0x0023]
EndlessWar.exe [0x10900000] Offset [0x00000000]
Version: EP25_Global,BLS,V2110409,28
BuildDate: Jun 21 2018 22:40:40
Time: 2018.6.21 23:16:39 [GTick=2575,LGTicks=855]
PosCode: -45052:-113222:-204
ZoneName: Город Орков
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz @ 3499 MHz
RAM: 4095MB RAM
CPUInfo: 8,4,8,1
Video: NVIDIA GeForce GTX 770 (9135), Direct X is ver 0.6, rev 65264
VideoResources: 64 MB
MAC: 44-8A-5B-66-A2-F5
LANG: RUSSIAN
IME: ???
Error:
History: UMeshComponent::RequiresSorting <- UMeshContainer::RequiresSorting <- RequiresSorting <- FDynamicActor::Update <- AActor::UpdateRenderData <+ MOrc Transient.MOrc(-44554,-113096,-235) <- APawn::UpdateRenderData <- AActor::GetActorRenderData <- FilterActor <- InitializeLists <- SetupActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <+ GRenDev = fda40000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000]
Address [0x00000000]
SegCs [0x0023]
EndlessWar.exe [0x10900000] Offset [0x00000000]