Wisp
Игрок
Version: EP25_Global,BLS,V2110409,28
BuildDate: Jun 23 2018 14:36:49
Time: 2018.6.28 20:11:54 [GTick=695007,LGTicks=692896]
PosCode: -19457:189253:-4159
ZoneName: Пустыня муравьев
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz @ 3921 MHz
RAM: 4095MB RAM
CPUInfo: 4,2,4,1
Video: NVIDIA GeForce GT 1030 (9764), Direct X is ver 0.6, rev 65264
VideoResources: 217 MB
MAC: 60-45-CB-9E-BB-6B
LANG: RUSSIAN
IME: ???
Error:
History: UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshComponent Transient.MeshComponent) <- ObjectTestReach <+ (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshComponent Transient.MeshComponent) <- ObjectTestReach <+ (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshComponent Transient.MeshComponent) <- ObjectTestReach <+ (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshContainer Transient.MeshContainer) <- ObjectTestReach <+ (MeshContainer Transient.MeshContainer) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (FErtheia Transient.FErtheia) <- AActor::Serialize <- APawn::Serialize <- ObjectTestReach <+ (FErtheia Transient.FErtheia) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MusicVolume 19_23.MusicVolume8) <- AActor::Serialize <- ObjectTestReach <+ (MusicVolume 19_23.MusicVolume8) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (StaticMeshActor 19_23.StaticMeshActor1599) <- AActor::Serialize <- AStaticMeshActor::Serialize <- ObjectTestReach <+ (StaticMeshActor 19_23.StaticMeshActor1599) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (CameraVolume 19_23.CameraVolume0) <- AActor::Serialize <- ObjectTestReach <+ (CameraVolume 19_23.CameraVolume0) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (StaticMeshActor 19_23.StaticMeshActor5018) <- AActor::Serialize <- AStaticMeshActor::Serialize <- ObjectTestReach <+ (StaticMeshActor 19_23.StaticMeshActor5018) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <+ (Level 19_23.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (TerrainInfo 19_23.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- ObjectTestReach <+ (TerrainInfo 19_23.TerrainInfo0) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 19_23.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 19_23.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 19_23.Playe
BuildDate: Jun 23 2018 14:36:49
Time: 2018.6.28 20:11:54 [GTick=695007,LGTicks=692896]
PosCode: -19457:189253:-4159
ZoneName: Пустыня муравьев
OS: Windows 8(64) 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz @ 3921 MHz
RAM: 4095MB RAM
CPUInfo: 4,2,4,1
Video: NVIDIA GeForce GT 1030 (9764), Direct X is ver 0.6, rev 65264
VideoResources: 217 MB
MAC: 60-45-CB-9E-BB-6B
LANG: RUSSIAN
IME: ???
Error:
History: UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshComponent Transient.MeshComponent) <- ObjectTestReach <+ (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshComponent Transient.MeshComponent) <- ObjectTestReach <+ (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshComponent Transient.MeshComponent) <- ObjectTestReach <+ (MeshComponent Transient.MeshComponent) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MeshContainer Transient.MeshContainer) <- ObjectTestReach <+ (MeshContainer Transient.MeshContainer) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (FErtheia Transient.FErtheia) <- AActor::Serialize <- APawn::Serialize <- ObjectTestReach <+ (FErtheia Transient.FErtheia) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (MusicVolume 19_23.MusicVolume8) <- AActor::Serialize <- ObjectTestReach <+ (MusicVolume 19_23.MusicVolume8) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (StaticMeshActor 19_23.StaticMeshActor1599) <- AActor::Serialize <- AStaticMeshActor::Serialize <- ObjectTestReach <+ (StaticMeshActor 19_23.StaticMeshActor1599) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (CameraVolume 19_23.CameraVolume0) <- AActor::Serialize <- ObjectTestReach <+ (CameraVolume 19_23.CameraVolume0) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (StaticMeshActor 19_23.StaticMeshActor5018) <- AActor::Serialize <- AStaticMeshActor::Serialize <- ObjectTestReach <+ (StaticMeshActor 19_23.StaticMeshActor5018) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <+ (Level 19_23.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (TerrainInfo 19_23.TerrainInfo0) <- AActor::Serialize <- ATerrainInfo::Serialize <- ObjectTestReach <+ (TerrainInfo 19_23.TerrainInfo0) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 19_23.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 19_23.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 19_23.Playe